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Tennessee Exodus Hosted By Purposeful Armament

Rule Set

Please read ALL of the rules listed below before attending the event. You will be required to sign a form stating you read and understand the rules before participation. Failure to abide by these rules will result in penalties, including disqualification from the event.

1 General Conduct & Dispute Resolution

1.1 Eye protection is mandatory for participants, spectators & officials at the event site.

1.2 Ear protection is mandatory for participants, spectators & officials while on or near a stage.

1.3 No participants or spectators shall consume or be under the influence of alcohol or non-prescription drugs at the public event site during the shooting event. Any participant found to be impaired as a result of legitimate prescription drugs may be directed to stop shooting and leave the event site.

1.4 Clothing with any offensive images or wording will not be worn or displayed while at the event site. This includes any of the "-ism"

1.5 Participants may be subject to event disqualification for safety or conduct violations. This will result in complete disqualification from the event, and the participant will not be allowed to continue nor be eligible for prizes.

1.6 Participants and spectators are expected to conduct themselves in a courteous and sportsman-like manner at all times. Any person who violates this rule may be ejected from the event site at the Range Master�s discretion. A participant shall be disqualified for unsportsmanlike conduct, including (but not limited to) cheating, making threats, assault, disruptive or distracting behavior, and willful disregard of Event Official instructions.

1.7 All disqualifications and reshoots are subject to approval by the Range Master.

1.8 Participants must compete for score according to the published match and squad schedule.

1.8.1 A participant who is not present at the scheduled time and date for a stage may not attempt that stage without the approval of the Range Master, and the provisions of rule 6.1.10 will apply.

1.8.2 The challenge of practical shooting includes adapting to prevailing conditions. Participants will not be permitted to defer due to lighting or weather conditions, except when the Range Master determines that a stage attempt would (i) start outside the published hours for sun rise to-sunset, or (ii) put participant or Event Official safety in immediate jeopardy.

1.9 Any aspect not expressly covered in this document will be resolved with a ruling by the Match Director in consultation with the Range Master as they deem appropriate. Any ruling by the Match Director will be final, and will serve as a precedent for the duration of the event.

2 Safety

2.1 Participants� firearms must remain unloaded at the event site except under the direction and immediate supervision of an Event Official.

2.2 Firearms may only be handled and/or displayed in a designated safety area.

2.2.1 Staging areas will be clearly marked with signs.

2.2.2 No firearm may be loaded in a staging area.

2.2.3 No ammunition (including dummy ammunition, snap caps or ammunition feeding devices) may be handled in any area not marked as a staging location.

2.3 Firearms may be transported to, from and between stages only in the following conditions:

2.3.1 Handguns must be cased or holstered, de-cocked and with the magazine removed.

2.3.2 Rifles must be secured muzzle up or down in a stable gun cart/caddy, or carried with the muzzle up or down when transporting the gun between vehicle and staging areas. The chamber must be empty and the detachable magazine removed. The use of high-visibility open bolt indicator devices (chamber flags) is mandatory as a courtesy to other event participants. When moving between stages, rifles must be carried with the muzzle pointed in a safe direction and with a chamber flag inserted.

2.4 A participant who commits a safety violation will be stopped by an Event Official as soon as possible, and shall be disqualified. In extreme cases you will be asked to leave the range at Range Official's discretion. Examples of safety violations include:

2.4.1 An accidental discharge, defined as follows:

2.4.1.1 A shot, which travels over a backstop, a berm or in any other direction specified in the stage briefing as being unsafe. Note that a participant who legitimately fires a shot at a target, which then travels in an unsafe direction, will not be disqualified.

2.4.1.2 A shot which strikes the ground within 10 feet of the participant, except when shooting at a target closer than 10 feet. Also, a shot which strikes a prop where the bullet is deflected or does not continue to strike the ground, if the Event Official determines that the bullet would have struck the ground within 10 feet of the participant had it not been deflected or stopped by the prop.

2.4.1.3 A shot which occurs while loading, preloading, reloading or unloading a firearm.

2.4.1.4 A shot which occurs during remedial action in the case of a malfunction.

2.4.1.5 A shot which occurs while transferring a firearm between hands or shoulders.

2.4.1.6 A shot which occurs during movement, except while actually shooting at targets.

2.4.2 Unsafe gun handling, including (but not limited to):

2.4.2.1 Handling a firearm at any time except when in a designated safety area, or when under the supervision of, and in response to a direct command issued by, an Event Official. This does not apply to the carrying of rifles to safety areas or rifle racks.

2.4.2.2 If at any time during the course of fire, a participant allows the muzzle of his firearm to point rearwards (i.e. if the muzzle of the firearm breaks a 180� (degree) line drawn from the shooter and perpendicular to the backstop), whether the firearm is loaded or not.

2.4.2.3 Allowing the muzzle to point at any part of the participant�s body during a course of fire (except for sweeping of the lower extremities while drawing or re-holstering a handgun, provided that the participant�s fingers are clearly outside the trigger guard). During certain stages, the rifle might start empty or be emptied under range officer supervision, after which it is allowed to be carried e.g. on a sling, muzzle pointing up or down. In this case, the handling sectors are defined in detail in the stage description.

2.4.2.4 Having more than one handgun and one rifle at any point in time during a course of fire (except for stage guns).

2.4.2.5 Failure to keep the finger outside the trigger guard while clearing a malfunction where the participant clearly moves the firearm away from aiming at targets.

2.4.2.6 Failure to keep the finger outside the trigger guard during loading, reloading, or unloading (except when de-cocking a handgun).

2.4.2.7 Failure to keep the finger outside the trigger guard during movement (except when engaging a target).

2.4.2.8 Holstering a loaded single-action self-loading handgun with the safety not applied, or a double-action handgun with the hammer cocked and the safety not applied, or a revolver with the hammer cocked.

2.4.2.9 Having a loaded firearm other than when specifically ordered to by an Event Official.

2.4.2.10 Drawing a handgun while facing up-range or while prone.

2.4.2.11 Firing a shot at a metal target from a distance of less than 8 m / 26 feet with a handgun or 20 m / 66 feet with a rifle. The distance is measured from the face of the target to the nearest part of the participant�s body in contact with the ground.

2.4.3 Possession of any prohibited ammunition as defined in rule 3.1.

2.4.4 Unsafe abandonment of any firearm. Firearms may only be abandoned as stipulated in the stage briefing and in one of the following safe conditions:

2.4.4.1 Rifle loaded with safety/selector fully in the "safe" position. Handgun in the condition prescribed in rules 4.4.1.1 - 4.4.1.4. Muzzle pointed in the designated safe direction (e.g. pointing down into the receptacle).

2.4.4.2 Completely unloaded (no live ammunition anywhere inside the firearm). Muzzle pointed in the designated safe direction (e.g. pointing down into the receptacle).

2.4.5 Unloading any firearm in an unsafe manner.

2.4.6 Firing a shot while not legitimately engaging a target.

2.4.7 Pointing a firearm, whether loaded or unloaded, in any direction deemed by Event Officials to be unsafe.

3 Ammunition

3.1 Ammunition containing tracer, incendiary, explosive, armour piercing, bare steel jacket or steel/tungsten/penetrator core projectiles is unsafe and prohibited. Bimetal projectiles (lead core with mild steel jacket covered in copper) may be permitted at Match Director discretion. No belted magnums or marking ammunition.

3.2 Under loaded ammunition is prohibited unless the firearm is explicity made for that ammunition type.

3.3 Rifle ammunition can be centerfire or rimfire, minimum caliber .22lr, maximum caliber 12.7mm, unless otherwise stipulated in equipment division rules.

3.4 Ammunition will dictate the number of shots to neutralize based on course specific rules.

4 Firearms

4.1 All firearms used by participants must be serviceable and safe. Event Officials may inspect a participant’s firearms at any time to check they are functioning safely. If any firearm is declared unserviceable or unsafe by an Event Official, it must be withdrawn from the event until it is repaired to the satisfaction of the Range Master.

4.2 Participants must use the same firearms (handgun and rifle) for the entire event unless the firearm becomes unsafe or unserviceable.

4.3 If a participant's firearm becomes unserviceable, that participant may repair their firearm with directly equivalent replacement parts. If replacement parts result in a significant change to the firearm configuration, then the repair must be approved by the Range Master.

4.4 Unless otherwise stipulated in the stage briefing, the participant’s equipment will start the stage in the following conditions:

4.4.1 Handgun loaded and holstered as follows:

4.4.1.1 Single-action auto must have a manual safety catch fully set to the "safe" position.

4.4.1.2 Double-action auto must be decocked if it has a decocker.

4.4.1.3 Single action pistols must have all safety systems in place and functional.

4.4.1.4 Revolver must have the hammer down.

4.4.2 Rifle loaded and held in the low ready position (i.e. oriented with sights uppermost, buttstock in strong-side shoulder, hands in normal firing hold with finger outside trigger guard, muzzle at belt level), safety catch set to the "safe" position.

4.4.3 The participant may not touch or hold any firearm loading device or ammunition after the "Standby" command and before the start signal (except for unavoidable touching with the lower arms). The participant may not adjust gear or firearm once "Standby" command is issued.

4.4.4 All equipment must start the stage secured on the participant’s person or firearms (i.e. equipment may not be otherwise pre-positioned on the stage). Belts, holsters, ammunition carriers and other equipment worn or carried by the participant repositioned or reconfigured between stages according to the rules and restrictions of the divisions.

4.4.5 Upon sign in on event day, all participants must identify the gear, including ammunition or magazines, they will be using during the day. You are only allowed to carry what you identified. You will not be permitted to return to a staging area or vehicle to grab additional gear or ammo without disqualification.

4.4.6 You must carry all your gear and ammo through the entire event. You will not be allowed to remove gear from your person unless there is a safety concern.

4.4.7 Participants are allowed to bring “back-up” guns but they must be left in your vehicle. If you decide to switch to your “back-up” gun you will be disqualified from scoring but you WILL be allowed to continue shooting.

4.4.8 Participants are allowed to carry replacement parts on their person. If a firearm becomes inoperable or unsafe during a stage you must stop and take penalties for the uncompleted portion before repairing the firearm.

4.4.9 Participants are allowed to carry additional upper receivers so long as the receiver is not considered a “firearm”.

4.4.10 Historic firearms, including but not limited to SAA revolvers, are permitted but must be carried according to safety protocol at the time. ie. A Colt SAA, or any other non transfer bar safety, must be carried hammer down on an empty chamber.

4.4.11 Participants are permitted to perform field reloads (reload or top off) of magazines between or during stages so long as they are performed safely.

4.4.12 There are no restrictions on magazine size.

5 Equipment Divisions

5.1 Currently divisions are: IRONS and OPEN

5.2 Participants will declare an equipment division at the beginning of the event

5.3 Failure to meet all of the equipment and ammunition requirements for the declared division shall result in the participant being placed into OPEN division. If the requirements of OPEN division are not met, the participant’s scores will be excluded from the final event results.

6 Scoring and Penalties

6.1 Stage time will be based on time to complete the stage plus applicable penalties.

6.1.1 Each stage will have a written stage briefing:

6.1.1.1 The stage briefing will stipulate the number and type of targets, the manner in which they must be engaged, and the hits required to neutralize them.

6.1.1.2 The participant must complete the stage as stipulated on the stage brief within the Par Time. If a target is left unhit, the shooter will be penalized. Event Officials may prompt the participant on engagement of targets, and this will not be deemed to be interference.

6.1.1.3 Once the Part Time has elapsed, the shooter will be instructed to cease firing. Any targets that have not been neutralized will incur miss penalties. Any procedures that were not performed will incur procedural penalties.

6.1.2 Paper "shoot" targets must be neutralized:

1.2.1 Only holes made by bullets will count for score/penalty. Evidence that the bullet made the hole must be present on the target (i.e. crown or grease ring/mark). Holes made by shrapnel, fragments or flying debris will not count for score/penalty. A "Keyhole" round will count for score. If there is any discrepancy it must be determined by an RO.

6.1.2.2 Paper targets require a minimum of hits detailed in the stage description to an area in the target (also detailed in the stage description).

6.1.3 Knock-down targets (e.g. Poppers) must fall to be neutralized, or per RO discretion.

6.1.4 Reactive/ringing targets must react/ring as prescribed in the stage briefing (Event Officials will call hits).

6.1.5 1.5 Frangible targets (e.g. clay pigeons) must break by gunfire to score. A target with a significant piece visibly detached is considered "broken", or per RO discretion.

6.1.6 Scoring a hit on each designated "No Shoot" target will incur a penalty. These will not be cumulative, there is one penalty for a hit "No Shoot" regardless of how many hits have struck that particular target.

6.1.7 Penalties may be applied at the Range Master’s discretion if a participant fails to comply with prescribed stage procedures.

6.1.8 The stage briefing may stipulate a shooting area sequence. During such a stage, once a participant begins shooting from a shooting area, they may not return to any previous shooting area.

6.1.9 Additional penalties may be applied as stipulated in the stage briefing.

6.1.10 Stage Not Fired (SNF) penalty is 5000 seconds per stage not fired.

6.1.11 A participant who, by negligent or willful act, causes damage to range equipment or targets will be required to pay for repair thereof.

6.1.12 Some stages may have scoring requirements that deviate from the ones specified here and that will be clearly stated in the stage description. It is up to the contestant to understand the scoring requirements per stage.

6.1.13 Penalties at this match are usually +30 seconds per miss, +20 seconds per procedural error, +60 seconds per failure to engage and +60 seconds per no-shoot unless otherwise stipulated in the stage briefing.

6.1.14 A “miss” is counted once the shooter has ended the course of fire. Any target that has not been hit or not been hit the appropriate number of times will incur the penalty for each infraction.

6.1.15 A “procedural” penalty occurs when the shooter fails to abide by a stage procedure. The penalty will be applied for each infraction.

6.1.16 A “failure to engage” penalty occurs when a shooter does not attempt to shoot a target. This is different from attempting to shoot a target and missing.

6.1.17 A “No-Shoot” penalty occurs when the shooter engages and hits a target identified as a “no-shoot” as defined in the stage briefing. This penalty is only applied once per "No-shoot"" target.

6.1.18 A “C-Zone” penalty occurs when a shot lands in the “C-zone” of the target. If the shot breaks the perforation line around the C-Zone, it counts as a “C-Zone” penalty and will result in a +1 second penalty. You are allowed to take make-up shots to avoid “C-Zone” penalties.

6.1.19 A “D-Zone” penalty occurs when a shot lands in the “D-zone” of the target. If the shot breaks the perforation line around the D-Zone, it counts as a “D-Zone” penalty and will result in a +3 second penalty. You are allowed to take make-up shots to avoid “D-Zone” penalties.

7 Match Time

7.1 Each participant’s Stage Times with bonuses and penalties will be totaled to produce a Match Time.

7.2 Match Times for all participants will be ranked in order, lowest to highest, to determine match placement.

7.3 The participant with the lowest Match Time wins.

8 Kit Management

8.1 Participants must carry all the gear they need to complete the competition on their person as long as it’s done so safely.

8.2 Once a participant’s first stage begins, the participant will not be permitted to return to the staging or vehicle area to retrieve or remove gear, ammo etc. without disqualification.

8.3 Participants are allowed to load magazines at any point during the event, whether during the course of fire, or in designated handling locations.

8.4 There is no limit on the amount of ammo or magazines you are allowed to bring, but you must carry all of it for the length of the event.

8.5 5 Participants are not permitted to remove or “ditch” gear or other items from their person after the start of the first stage. This does not apply to consumables like ammo or water so long as you are legitimately consuming the item. You can ditch ammo on the ground or pour water out, but you cannot pick it back up.

8.6 Shooting carts are permitted in the staging and vehicle area, but they don’t count as “on person” gear.

Further Note

Every participant will be required to sign the Release of Liability. You can find the release form below, and it will also be available at the registration: All participants are bound to follow match safety rules and range officers during the match. If the participant violates the safety rules or range officer commands intentionally or by negligence, the match organizer has the right to remove the participant from the match without refunding the entry fee. The organizing party will not carry any liability of intentional or negligence incidents caused by participants. Prior to entering the match, the participant needs to be sure that they have the needed mental and physical capabilities to perform the match in a safe manner. Participants commit to using appropriate safety gear during the match. The organizing party will not carry any liability of damages due to the faulty or inadequate safety equipment. Participants are responsible for their own gear, guns, and equipment. The organizing party will not carry any liability of possible damages for gear, guns, and equipment during the match.

Last updated: July 29, 2025